Regina Minor Football

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RULES & CODES

The RMF abides by the Canadian Amateur Football Rules and Regulations. As our site progresses we will post information in this section for rules and regulations that apply specifically to the Regina Minor Football Association.

Over the history of Regina Minor Football, weigh-in's and weight loss controversies have always plagued the league. After seeking medical and legal advice over numerous weight loss concerns, Regina Minor Football is taking action. Check out all the details contained in our Weigh-In Policy.



1.0 Registrations

1.1 All players must register with the League office by the registration deadline.

1.2 Late registrations will be accepted subject to space availability.

1.3 Player placements are at the discretion of the Board of Directors.

1.4 Prior to participating in games All players must be registered, fees paid in full, weighed in.

1.5 Player eligibility to be determined by the Registrar.

1.6 A head coach may protect 2 (two) assistant coaches. Children of the protected coaches will be assigned to the team under the following circumstances:
   a) players must be coaches' children.
   b) the parent must be an active and approved coach.

1.7 Atom Division registration requirements:
a) Nine, ten or eleven as of October 31
b) Maximum weight 110 lbs (see weigh in policy)

1.8 Pee Wee Division registration requirements:
a) Thirteen years old or under as of October 31
b) Maximum weight 135 lbs (see weigh in policy)

1.9 Bantam Division registration requirements:
a) 15 years old or under as of October 31
b) Any player registered with the R.M.F. who dresses and/or plays in a high school football game will automatically lose eligibility to participate in any R.M.F. practice or games..

Last Updated on Monday, 24 October 2011 13:22
 
2.0 Fair Play (12 on 12 off)

 

The fair play rule is intended to assist coaches in the development of all players regardless of their individual level of skill and to reduce if not eliminate two way playing.

2.1 Coaches must fill out and submit the Coaches Game Sheet prior to kickoff. This game sheet must include and stipulate:
a) Offensive players
b) Defensive players
c) Special teams players
d) Injured players
e) Absent players
f) Disciplined players

**2.2 Players can only be listed on one side of the ball. Only at half time can a coach move players from one side of the ball to the other side of the ball. These changes must be documented with the designated league official at half time.

2.3 Kick offs and kick returns are unrestricted. Both offensive and defensive players can participate freely.

2.4 Defensive player substitutions on Punts and Field Goal Attempts are allowed but are restricted to three positions. Punter / Kicker, holder, long snapper. Players must be identified on the Coaches Game Sheet prior to the start of the game.  

2.6 If due to injuries, absentees or team disciplines game rosters are reduced to less than twenty-four, players are eligible to play two ways.
ie: 23 players = 1 player is eligible to play two-ways
22 players = 2 players are eligible to play two-ways.

**2.7 If injuries, missing players, disciplinary action etc. cause a team to have less than 24 players, players can play on the other side of the ball. However, a player can only play a maximum of 3 series in a row. (offense, defense, offense, sit out a series)


**2.8 Coaches should make an attempt to place an equal numbers of players on offense and defense. If a coach chooses to not have an equal number of players or more than 1 extra player on one side of the ball, and injuries cause the team to have less than 12 players on the lesser side, he will complete the half (or game) with less than 12 players on the field. Players can be moved at half time.


2.9 Violation of these rules is subject to review by the rules committee with possible disciplinary action.

** Rules added or reworded in 2010
Last Updated on Tuesday, 18 October 2011 22:08
 
3.0 Game Conduct
3.1 All games are played under the Canadian Rule Book For Tackle Football.

3.2 The R.M.F reserves the right to add / modify rules with the primary objective of safety to the players and in the interest of fairness.

3.3 Home team has choice at the start of the game.

3.4 Two time outs per team per half of one (1) minute duration. To be administered by the referee. One (1) coach per team can enter the field of play (anywhere on the field) to talk to his team regardless of what team called the time out but only during designated time outs. Coaches must leave the field of play when instructed by the Referee. When exiting the field coaches will head directly to the sideline.

**3.5 Game Lengths

**All RMF games will consist of four (4) quarters of twelve (12) minute durations. The last two (2) minutes of the second (2) and fourth (4) quarters will be stop time. The clock will stop on all scoring plays, injuries, measurements or lengthy referee conferences.

**In the Bantam Division the clock will also stop on penalties and incomplete passes, the clock will restart as per amateur rules.

3.6 No overtime will be played during the regular season.

3.7 Playoff overtime - As per Rule1, Sec 3 Article 6 in the 2008-2009 Canadian Rulebook for Amateur Tackle Football.  This is Stated  under RMF Playoff Game Tiebreaker in our Policies and Procedures Section.

**3.8 All no yards penalties will be 10 yards.

**Added or reworded in 2010

Last Updated on Tuesday, 18 October 2011 21:57
 
4.0 Atom Division Rules
4.1 No kick offs are allowed. To start the game the Home team has the following options:
a) Start on offense
b) Start on defense
c) Choice of ends
d) Defer choice to second half The ball will be scrimmaged at the applicable 45 yd line.

4.2 No punts are allowed. If the offense elects to "punt" the ball the referee will move the ball twenty yards towards the oppositions goal line, where the opposition will then take over possession of the ball. If the line of scrimmage is within 30 yards of the oppositions goal line when the "punt" occurs the ball will be moved no closer than ½ the distance to the goal line. No scoring can result from a 'punt".

4.3 No converts can be attempted by kicking. The scoring team has the option of the convert attempt as follows:
a) scrimmage play from the 2 ½ yard line = one (1) point.
b) scrimmage play from the 5 yard line = two (2) points.

**4.4 When a team has a safety touch scored on them, the opposing team receives the ball at the 55 yard line.

**Added in 2010
Last Updated on Tuesday, 18 October 2011 21:33
 
5.0 Game Ejections
5.1 Any player, coach or team official ejected from a game is automatically suspended from participating in the next game in any capacity and may be subject to further disciplinary action pending league review. No appeals are allowed.

Last Updated on Thursday, 04 August 2011 09:36
 
6.0 Team Practices
6.1 Teams from all divisions are not allowed to practice the day after a game.
6.2 Atom Teams may practice 3 times per week, Peewee and Bantam teams may practice 4 times per week. 

Last Updated on Tuesday, 18 October 2011 21:10
 
7.0 Fair Play (Atom 2010-2011)

The following Fair play policy will be in effect for 2010 & 2011 year for the Atom Division.


7.1 Coaches will now list the starting 12 players on both sides of the ball.

7.2 The remaining players will be considered scout team.

7.3 Scout team players must get on the field for a minimum of half the game (2 quarters).

7.4 Coaches must designate how they will get these players into the game on the game sheet by marking the letter of the method beside the Scout team players name. There are only four methods to install these players.


  1. Alternating plays. Player is on the field every other play. Example: wide receivers take turns running the plays in.
  2. Alternating series. Player is on the field for every other series. Example: A linebacker plays every play of all the odd series and sits out during the even series.
  3. Alternating Quarters: Player is on the field for every play for 1 quarter of each half. Example: A defensive back plays the first and fourth quarters.
  4. Alternating Halves: A player is on the field for every play of the first or second half. Example: one quarterback plays the first half of the game; a different quarterback plays the entire second half. 
7.5 A coach cannot change the method they will be using during the game.

7.6 At half time a coach can change if he was using method A, B, or C.

7.7 If a coach is disciplining a player, and sits him out for more than a quarter, the coach can only use method A or B for the remainder of the game.
 
Last Updated on Tuesday, 18 October 2011 21:28
 



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